![]() To avoid creating a sloppy mess, a useful trick is to rigidly quantise the main kicks on the first and third beat of each bar, creating a rigid reference point for the other hits to work around. ![]() One of the programming secrets behind making good wonky beats is to move off the grid, so we’ve played the kick sequence in using a pad controller to introduce timing variations. Getting the balance right is tough: too wonky and the beat will become a mess, but too rigid and you’ll loose the desired looseness. The DM5 delivers a characteristic thump, while the 707 offers a more pronounced transient to help emphasise the layered sound’s attack. The kick is a dual-layered combination made up of an Alesis DM5 sample with a Roland TR-707 sample tucked slightly underneath at a lower volume.
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